![]() Julia’s family in Australia learns of this incident and comes to America to take Julia away from her irresponsible husband. ![]() If the game ended any other way it would, in my opinion, defeat the thematic purpose of the story. The game and mystery are a form of escapism and by bringing everything back to reality at the end, it gives the player the same feeling Henry feels when the summer is over. As someone who hoped to find an alternate ending and even finished the game a second time looking for even a single clue about a big plot hole that breaks the ending. In the midst of his struggle, Henry turns to the bottle for an evening and winds up getting arrested for a DUI. Firewatch (including the ending) is my second favorite game of all time now. Now, with little to no recollection of the man she loved in a life before, Henry is left trying to deal with the effects of seeing his wife die a thousand deaths. Early onset dementia sets in and rips away Julia’s memory as well as the beautiful and messy relationship she and Henry had created over 20 years. The question of how is crafted in the opening sequence along with the tale of two decades of a relationship, but one thing is inevitable, Julia’s health will decline. An especially hot and dry summer has everyone on edge. Perched high atop a mountain, it’s your job to look for smoke and keep the wilderness safe. Firewatch is an introspection, a call to the player to look deep inside themselves and call into question all of the thoughts that race through the head of a man whose life is spiraling as a result of besetting tragedy. In Firewatch you play as a man named Henry who has retreated from his messy life to work as a fire lookout in the Wyoming wilderness. It is more than a tale of a man trying to run. ![]() It’s more than a beautiful forest of isolation. Firewatch is more than a walking simulator. ![]()
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